Summary
Ludovico Cellentani is a Technical Director and veteran game-engine developer with over two decades in the games industry and more than a decade in senior engineering and leadership roles at studios like Frostbite and King. He combines hands-on engine and tools engineering with team leadership, shipping across platforms from AAA Frostbite projects to indie mobile and console titles he co-founded at Just Funny Games. Known for building custom tools, Maya plug-ins and porting pipelines, he has deep experience accelerating cross-platform development and mentoring engineers. Based in Stockholm, he thrives on learning and tackling new technical challenges, often moving fluidly between low-level engine work and product-focused delivery. An entrepreneurial technologist, he brings both boutique studio agility and large-studio rigour to complex game systems and pipelines.
11 years of coding experience
22 years of employment as a software developer
English, Italian, French