Luis Cabellos

Software Engineer at DICE (EA Digital Illusions CE AB)

Rome, Lazio, Italy
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Summary

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Senior
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Luis Cabellos is a software engineer with 18 years of experience specializing in game engine programming and high-performance computing, currently working at DICE. He has contributed to shipped titles across platforms—from Nintendo DS and Android indies to AAA projects like Payday 2 and RAID: WW2—bringing both gameplay and engine-level expertise. Earlier in his career he administered and fully deployed the Altamira supercomputer, giving him rare operational depth in HPC alongside game development. Comfortable moving between systems administration, tooling and real-time engine code, he excels at optimizing performance-critical systems. Based in Rome, he combines academic roots and hands-on production experience to solve complex technical challenges across the full stack of game technology.
code18 years of coding experience
job15 years of employment as a software developer
bookEngineer, Engineer at Universidad de Oviedo
bookMaster, Master at Universidad de Cantabria
languagesSpanish, English, Italian
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Github Skills (58)

syntax-highlighting10
opencl9
haskell8
hackage8
servant8
json7
callback7
lua7
highlighting6
game-development6
metal6
gdscript6
android6
windows6
development-tools6

Programming languages (6)

C++RHaskellHTMLRubyEmacs Lisp

Github contributions (5)

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TRUFA-rnaseq/trufa-web

Nov 2013 - Feb 2016

Contributions:457 commits, 15 pushes, 3 branches in 2 years 3 months
Contributions:495 commits, 38 pushes, 8 tags in 2 years 11 months
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Luis Cabellos - Software Engineer at DICE (EA Digital Illusions CE AB)