Summary
Luis Hidalgo is a senior game developer with 11 years of experience building tools, systems, and gameplay across AAA and mobile titles, currently working at Blizzard Entertainment after leading projects at Hexworks. He has shipped and supported high-profile games including Lords of the Fallen 2, Candy Crush variants, Asphalt titles, and N.O.V.A Legacy, and is known for creating foundational Unity tooling and CI-driven validation systems used company-wide. Comfortable in C++, Unity, and cross-platform optimization, he combines gameplay architecture, procedural systems, and performance profiling to make teams more productive and games more reliable. His background spans lead programming, level and editor tool creation, and large-scale integration work for enterprise control systems—an uncommon blend that helps him bridge game development and robust engineering practices. Based in Castelldefels, Spain, he brings a pragmatic, systems-first approach to solving both runtime and pipeline challenges.
11 years of coding experience
17 years of employment as a software developer
Universitat Ramon Llull
UPC Universitat Politècnica de Catalunya
Universidad La SalleDesarrollo de aplicaciones web (PHP y MySQL)
English, Spanish, Catalan