Luís Loureiro is an R&D engineer based in Lisbon with 14 years of experience building geo-spatial 3D rendering solutions for mobile and web using WebGL/OpenGL/OpenGL-ES. His background blends software engineering, electronics and computer graphics, reflected in projects ranging from hydraulic network cloud tools to multimedia streaming and serious-game simulators. At Baseform he focuses on performant 3D visualization for spatial data, while earlier roles involved porting simulation engines, audio/video tooling and cross-platform mobile media players. Comfortable across low-level C/C++/OpenGL and high-level web stacks (HTML5, JavaScript) as well as Java and iOS ecosystems, he thrives on integrating diverse technologies to solve practical problems. A Master’s graduate from Instituto Superior Técnico, he pairs rigorous academic training with hands-on experience in both rendering and data-driven engineering. Notably, his career shows a recurring knack for translating complex simulation and media systems into usable, real-world applications.
14 years of coding experience
7 years of employment as a software developer
Master of Science (MSc), Computer & Electrotechnic Engineer, Master of Science (MSc), Computer & Electrotechnic Engineer at Instituto Superior Técnico
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