Luis Martínez is a Machine Learning Engineer based in Alicante with eight years’ experience building production-ready computer vision and satellite-imagery systems. He has improved player identification and real-time tracking pipelines in sports analytics, modernized MLOps with MLFlow, and optimized inference and memory use to materially speed deployments. His background spans precision agriculture ETL and preprocessing, security camera CNNs that doubled inference speed and raised accuracy dramatically, and early work in GPU programming and computer graphics. Comfortable moving projects from research to maintainable production, he combines practical engineering with a knack for squeezing extra performance out of models and code.
8 years of coding experience
1 year of employment as a software developer
Semester abroad, Computer Science, Semester abroad, Computer Science at University of Liverpool
Grado en Ingeniería, Computer Science, Grado en Ingeniería, Computer Science at UA - Universidad de Alicante / Universitat d'Alacant
Contributions:7 pushes, 1 branch in 3 years 8 months
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Luis Martínez - Machine Learning Engineer at Driblab