Luis Rebollo

Lead Engine And Rendering Programmer at BeamNG

Bremen, Bremen, Germany
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Summary

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Rockstar
Luis Rebollo is a Lead Engine and Rendering Programmer based in Bremen, Germany with 13 years of experience building high-performance game engines and real-time rendering systems. At BeamNG since 2014 he drives core engine and graphics development, blending low-level systems work with modern OpenGL shader integration. An active contributor to the open-source Torque3D project, he has fixed foundational engine bugs, updated physics libraries like Bullet, and refactored core modules to improve maintainability. Comfortable across back-end engine subsystems and rendering pipelines, he focuses on robust, production-grade solutions that scale to complex simulation needs. Colleagues rely on him for steady leadership in architecture decisions and for translating intricate technical constraints into shipping features.
code12 years of coding experience
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Github Skills (9)

c-language10
game-development10
cprogramming-language10
game-engine10
opengl10
game-dev10
bullet-physics9
cross-platform8
multiplatform8

Programming languages (2)

C++Python

Github contributions (5)

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GarageGames/Torque3D

Jun 2013 - Mar 2015

MIT Licensed Open Source version of Torque 3D from GarageGames
Role in this project:
userBack-end Developer
Contributions:249 commits, 71 PRs, 49 pushes in 1 year 9 months
Contributions summary:Luis primarily contributed to the core functionality of the Torque3D game engine. Their work involved fixing bugs in foundational components such as the BitVector copy constructor and updating external libraries like the Bullet physics engine. They also refactored and maintained core engine modules by renaming enums to avoid conflicts. Furthermore, they incorporated modern OpenGL shader support.
licenseddedicated-serverdnd-toolstorquemit
BeamNG/Torque3D

May 2014 - Jan 2015

Contributions:24 commits, 1 PR, 36 pushes in 8 months
licensedmittorquemit-licensed
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Luis Rebollo - Lead Engine And Rendering Programmer at BeamNG