Luis Saenz is a senior full stack developer with 12 years of experience building game systems, tools, and scalable backend services across startups and established studios. He has led engineering efforts from founding an ARPG multiplayer at Rebel 42 to running client and server features, game services, and AWS-hosted player systems at Kongregate and Global Worldwide. Comfortable across the stack, Luis pairs Unity gameplay and animation systems with backend optimization, modularity, and live-game maintenance experience. He’s shipped features for high-profile titles and optimized games for low-end hardware, demonstrating a pragmatic balance of performance and player-facing polish. Based in California, he blends generalist curiosity with deep domain knowledge in idle, roguelike, and MMO mechanics, and often collaborates closely with design and art to turn creative ideas into robust systems.
12 years of coding experience
15 years of employment as a software developer
BS Video and Gaming Programming, BS Video and Gaming Programming at The Art Institute of California - San Diego
Associates Degree Computer Science with Emphasis on Video Games, Associates Degree Computer Science with Emphasis on Video Games at Palomar College
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