Summary
Lukas Brunner is a Full Stack Engineer based in Vienna with 11 years of experience building scalable, resilient software systems, currently contributing to R&D at Siemens on software and system processes. He brings strong visual computing and game-engine roots from work on Microsoft Flight Simulator and World of Tanks, where he engineered geographic-data integration, optimized binary formats, and hierarchical compression for large terrain datasets. Fluent in both Python and C++, Lukas pairs research-grade rigor from his studies at TU Wien with practical product delivery across cloud-based workflows and embedded engine components. He has also applied machine learning and computer vision in assisted/autonomous driving research, demonstrating an ability to move between research prototypes and production-ready systems. Colleagues describe him as opinionated and intellectually curious, unafraid to debate ideas—a trait that fuels thoughtful engineering trade-offs and innovation.
11 years of coding experience
4 years of employment as a software developer
Vienna University of Technology
Bachelor's degree, Media Technology and Design, 1.21 (weighted by ECTS-Credits), Bachelor's degree, Media Technology and Design, 1.21 (weighted by ECTS-Credits) at University of Applied Sciences Upper Austria
English, Spanish, German