Lukas Chodosevičius is a founder and generalist graphics engineer with about a decade of experience building engines, tools, and games across Unity, Bevy, and Phoenix. He spent over eight years driving key Unity rendering features—contributing to the Universal Render Pipeline and shipping large shader and decal systems—and is a prolific Unity Asset Store publisher with 9 commercial tools and 40,000+ downloads. Comfortable across low-level APIs (DX11/12, Vulkan, Metal) and modern WebGPU workflows, he blends systems-level C/C++ and Rust expertise with practical C# tooling experience. Lukas favors data-oriented, ECS-driven designs and has hands-on experience porting graphics layers and optimizing mobile/console pipelines, giving him deep insight into cross-platform performance tradeoffs. He also contributes to well-known open-source Unity graphics work, underscoring a rare mix of production engine work, tooling, and indie game shipping.
9 years of coding experience
11 years of employment as a software developer
Bachelor’s Degree, Computer Software Engineering, Bachelor’s Degree, Computer Software Engineering at Vilniaus universitetas / Vilnius University
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Full-stack Developer
Contributions:266 reviews, 327 commits, 118 PRs in 3 years 5 months
Contributions summary:Lukas primarily focused on implementing features related to Unity's Scriptable Render Pipeline, particularly concerning the Universal Render Pipeline (URP). Their work included adding features such as adaptive performance and integrating a decal system, modifying shader code, and updating material properties to enhance the visual quality and performance of the URP. They also contributed to various related features, including the addition of screen space fog and shadowmask integration, and ensured backward compatibility for updated shaders.
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