Summary
Lukas Donkers is a seasoned game programmer with 11 years’ experience delivering gameplay systems, ports and optimizations across PC, console, Stadia and VR. He’s contributed to high-profile titles including Ori and the Will of the Wisps, Get Packed, Manifold Garden and Shadow Point, and has repeatedly handled console ports for Raw Fury to XB1, PS4 and Switch. Now freelancing from Newcastle upon Tyne, he specializes in implementing mechanics, debugging for launch, and AR/VR and mobile work in Unity, with immediate availability for contract gigs. Beyond ship credits, he built in-house Unity tools and created narrative-driven areas and bosses, demonstrating both systems-level and design-focused craftsmanship.
11 years of coding experience
3 years of employment as a software developer
Computer Science (Game Development), Computer Science (Game Development) at Amsterdam University of Applied Sciences
Bachelor's degree Computer Science (Game Technology), Bachelor's degree Computer Science (Game Technology) at Utrecht University
Dutch, English