Lukas Erlacher

Senior Platform Engineer

Melbourne, Victoria, Australia
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts
email-iconphone-icongithub-logolinkedin-logotwitter-logostackoverflow-logofacebook-logo
Join Prog.AI to see contacts

Summary

👤
Senior
🎓
Top School
Lukas Erlacher is a Senior Platform Engineer with 14 years of experience specializing in Linux, Python, automation, and release engineering, currently shaping platform reliability at Fastmail from Melbourne. He excels at modernizing legacy infrastructure and uplifting team processes, thriving as a senior IC or technical leader who bridges business and engineering. Lukas has led cloud DevOps transformations for clients as Principal Engineer at Haylix and driven platform and automation initiatives across finance, academia, and media. An active open-source contributor, he has improved both UI/game logic in FAF and built statistical tooling for high-speed packet analysis in MoonGen, showing a rare mix of systems-level performance work and user-facing improvements. He’s passionate about teaching and knowledge sharing, often turning complex operational challenges into reproducible, team-friendly practices.
code14 years of coding experience
job9 years of employment as a software developer
bookMaster of Science - MS, Computer Science, Master of Science - MS, Computer Science at Technical University Munich
github-logo-circle

Github Skills (8)

lua10
user-interface10
graphical-user-interface10
logic10
human-interface10
localization9
dpdk9
performance-optimization8

Programming languages (19)

JavaC++JinjaCGoDMHTMLPerl

Github contributions (5)

github-logo-circle
FAForever/fa

Jun 2015 - May 2017

Lua code for FAF
Role in this project:
userFull-stack Developer
Contributions:34 commits, 30 PRs, 5 pushes in 1 year 10 months
Contributions summary:Lukas primarily contributed to the user interface and game logic of the FAF Lua codebase. Their commits focused on improving the map selection dialog by adding a name filter, enhancing user experience and localization. The user also addressed performance issues by restricting the number of hive buildbots, and fixed minor bugs related to localization. These contributions demonstrate a focus on enhancing the game's functionality and user experience.
luafaf
emmericp/MoonGen

Oct 2014 - Mar 2016

MoonGen is a fully scriptable high-speed packet generator built on DPDK and LuaJIT. It can saturate a 10 Gbit/s connection with 64 byte packets on a single CPU core while executing user-provided Lua scripts for each packet. Multi-core support allows for even higher rates. It also features precise and accurate timestamping and rate control.
Role in this project:
userBack-end Developer
Contributions:20 commits, 8 PRs, 11 comments in 1 year 5 months
Contributions summary:Lukas primarily focused on developing a histogram class for packet analysis within the MoonGen project. They started by creating the core histogram functionality, including update, sort, and calculation methods. The user then added statistical calculations like calculating the average, quartiles, and samples. Further development included adding an iterator and an accessor for totals to the histogram class.
packetsdpdklibevconnectionlibuv
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial