Lukas Klingsbo

Technical Lead at Blue Fire

Stockholm, Sweden
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Summary

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Rockstar
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Top School
Lukas Klingsbo is an experienced Flutter and Dart engineer with 11 years of hands-on software development, focused on building and maintaining the Flame game engine—the largest game engine for Flutter—and contributing fixes and performance improvements to widely used packages like audioplayers. Based in Stockholm, he has held senior and lead roles at companies including Canonical and Amara, and blends product-minded engineering with open-source stewardship. He prefers contract work exclusively in Flutter & Dart and is recognized as a Flutter & Dart GDE. Beyond code, he applies meticulous hardware craftsmanship to building custom mechanical keyboards and fuels creative problem-solving through climbing and backpacking. An underrated strength is his cross-language background (Scala, Haskell, Erlang) which surfaces in robust, backend-aware mobile solutions.
code11 years of coding experience
job10 years of employment as a software developer
bookMaster's Degree, Computer Science, Master's Degree, Computer Science at Uppsala University
languagesEnglish, Swedish, German, Spanish
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Stackoverflow

Stats
10,353reputation
536kreached
292answers
30questions
Badges
dart
top-5%
flutter
top-5%
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Github Skills (23)

debug10
flutter-apps10
audio10
android10
audio-player10
flutter-game10
dart10
documentation10
code-formatting10
flutter10
ios9
performance-optimization9
forge2d6
flame6
box2d6

Programming languages (17)

MDXC++CRustScalaPLpgSQLHTMLErlang

Github contributions (5)

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flame-engine/flame

Apr 2019 - Jan 2023

A Flutter based game engine.
Role in this project:
userBack-end Developer
Contributions:34 releases, 4216 reviews, 1333 commits in 3 years 10 months
Contributions summary:Lukas's commits primarily focus on fixing minor issues in the documentation and comments, which included typos and formatting errors. The user made changes to various files including `lib/animation.dart`, `lib/box2d/viewport.dart`, `lib/components/component.dart`, and `lib/util.dart`. These modifications suggest the user was involved in improving the code's readability and maintainability by correcting documentation and code formatting.
gamegamedevdartgame-developmentflame
bluefireteam/audioplayers

Jun 2022 - Jan 2023

A Flutter package to play multiple audio files simultaneously (Android/iOS/web/Linux/Windows/macOS)
Role in this project:
userMobile Developer
Contributions:287 reviews, 11 commits, 62 PRs in 7 months
Contributions summary:Lukas's contributions primarily focused on bug fixes and feature enhancements within the Flutter audio player package. They addressed Android-specific issues, resolving a `ConcurrentModificationException` to improve stability. Additionally, the user made improvements to the iOS category settings, and updated dependencies, as well as refactored the caching implementation. The user also implemented new audio pool to optimize performance, which were initially built for Flame project.
audio-playersimultaneouslyios-androiddartandroid
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Lukas Klingsbo - Technical Lead at Blue Fire