Lukáš Koc is a game developer with 8 years of professional software experience, currently building interactive experiences at Bongfish in Graz. Trained in theoretical computer science (BSc and MSc) at Czech Technical University, he has a strong foundation in algorithms and system design that he applies to back-end and performance-sensitive game systems. His career path spans embedded-style C/C++ work (rewriting MATLAB at AVL) to C# test automation and full-cycle development at Ranorex, reflecting versatility across languages and development stages. Based in Austria, he brings a pragmatic, engineering-first approach to game development with a knack for turning research-grade concepts into maintainable production code.
8 years of coding experience
4 years of employment as a software developer
Bachelor's degree, Theoretical Computer Science, Bachelor's degree, Theoretical Computer Science at Czech Technical University in Prague, Faculty of Information Technology
Master's degree, Theoretical Computer Science, Master's degree, Theoretical Computer Science at Czech Technical University in Prague
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