Lukas Tenbrink

Wissenschaftlicher Mitarbeiter at LMU Klinikum München

Bavaria, Germany
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Summary

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Rockstar
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Top School
Lukas Tenbrink is a seasoned full-stack software engineer and doctoral researcher with 13 years of experience building cloud architectures, data analysis pipelines, and cross-platform applications across healthcare and game-engine ecosystems. Currently a wissenschaftlicher Mitarbeiter at LMU Klinikum München, he applies practical software engineering to cardiology research, combining signal analysis of surface and intracardiac ECGs with distributed computing. Previously he led full-stack and app development at Ablacon, and his open-source contributions include performance and memory optimizations to the widely used Godot Engine, highlighting low-level C++ expertise. Based in Bavaria, he blends academic rigor from TUM (MSc/BS in Informatik) with hands-on product and sysadmin experience, comfortable moving between research code and production systems. Notably, he focuses on performance-sensitive string and memory optimizations—work that quietly improves developer-facing APIs and runtime efficiency.
code13 years of coding experience
job3 years of employment as a software developer
bookBachelor of Science - BS, Informatik, 2.5, Bachelor of Science - BS, Informatik, 2.5 at Technische Universität München
languagesGerman, English
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Github Skills (11)

text-manipulation10
memory-management10
gdextension10
c-language10
strings10
game-development10
cprogramming-language10
game-engine10
performance-optimization10
game-dev10
open-source9

Programming languages (17)

C#JavaC++JinjaCRustScalaHTML

Github contributions (5)

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godotengine/godot

Dec 2021 - Apr 2025

Godot Engine – Multi-platform 2D and 3D game engine
Role in this project:
userBackend Developer
Contributions:530 reviews, 149 PRs, 726 comments in 3 years 4 months
Contributions summary:Lukas primarily focused on improving and maintaining the Godot Engine's codebase by addressing various issues related to string handling, file operations, and GDExtension interface. Their contributions included optimizing string manipulation functions, such as `String::similarity`, and enhancing `String` and `StringName` data structures with move semantics for improved performance. They also contributed to the engine's GDExtension interface by adding and optimizing functions that enable the direct retrieval of pointers to Variant internal values, and implemented various memory optimization.
godotgamedevgodot-enginegame-development3d-game-engine
Ivorforce/NumDot

Aug 2024 - Mar 2025

Tensor math and scientific computation for the Godot game engine.
Contributions:7 releases, 8 reviews, 12 PRs in 6 months
gdextensiongodotmathtensor
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Lukas Tenbrink - Wissenschaftlicher Mitarbeiter at LMU Klinikum München