Summary
Lukas Vogl is an experienced game and graphics programmer with 11 years of hands-on experience shipping titles across PS4, PS5, Xbox One, Xbox Series X and Switch, now serving as Associate Technical Director at Mi'pu'mi Games. He combines deep C++ expertise, console submission and optimization know-how, and a passion for compiler and low-level systems to deliver performant, multi-platform game software. As a lecturer on multiplatform and console development, he builds curricula that bridge hardware internals, data-oriented design, and real-world production constraints. Lukas’s background spans gameplay to backend services, giving him a pragmatic view of engineering trade-offs and a knack for turning platform quirks into reliable, optimised solutions.
11 years of coding experience
4 years of employment as a software developer
Master of Science (M.Sc.), Game Engineering and Simulation, Master of Science (M.Sc.), Game Engineering and Simulation at Fachhochschule Technikum Wien
German, English, Italian