Łukasz Węsierski

Graphics Software Engineer at Intel Corporation

Pomeranian Voivodeship, Poland
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Summary

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Senior
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Top School
Łukasz Węsierski is a Graphics Software Engineer with eight years of experience specializing in C++, C#, Java, GPU programming (OpenGL, OpenCL, CUDA) and game engines like Unity3D. Based in Pomeranian Voivodeship, Poland, he has been contributing to Intel's graphics compiler, implementing low-level optimizations such as FNeg support and refactoring memory allocation and DPEmu code paths—work that demonstrates deep compiler and GPU pipeline insight. His background spans game development, mobile platforms and .NET cryptography/compression from early internships, giving him a practical full-stack view of performance-sensitive systems. Comfortable across Visual Studio, Eclipse and Android SDK, he blends systems-level rigor with real-world product experience in both consumer and enterprise environments.
code8 years of coding experience
job3 years of employment as a software developer
bookMaster's degree, Informatics, 4, Master's degree, Informatics, 4 at Uniwersytet Gdański
languagesPolish, English
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Github Skills (7)

compiler-optimization10
c-language10
cprogramming-language10
optmization10
optimisation10
llvm10
assembly9

Programming languages (2)

C++CMake

Github contributions (5)

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Role in this project:
userBack-end Developer
Contributions:42 releases, 274 commits, 1 PR in 4 years 11 months
Contributions summary:Łukasz contributed to the Intel Graphics Compiler, specifically focusing on low-level optimizations and improvements to the code. They implemented support for the FNeg instruction, and refactored existing code, demonstrating a strong understanding of compiler internals. The commits involved additions to the DPEmu and addressing memory allocation.
lwesiers/opencl-clang

Dec 2018 - Jan 2024

Contributions:2 PRs, 43 pushes, 14 branches in 5 years 2 months
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Łukasz Węsierski - Graphics Software Engineer at Intel Corporation