Łukasz Żmudziak is a seasoned game developer from Poland with 13 years in software and over 7 years focused on game programming and design across Unity and LibGDX for PC, mobile and web. He combines hands-on implementation skills with product-facing design instincts, having shipped featured App Store titles like Mars Power Industries and numerous prototypes that refine hyper-casual core mechanics. As founder/operator of small indie studios and current developer at Hypercell Games, he blends team leadership, clean-code discipline and pragmatic iteration to move projects from prototype to release. Comfortable across Java, JS/HTML5 and game frameworks, he’s as adept at backend glue as he is at crafting the “feel” of gameplay. An indie at heart (@lukz_dev), he keeps a steady output of personal projects while navigating both solo and studio workflows.
13 years of coding experience
7 years of employment as a software developer
Magister inżynier (Mgr inż.), Informatyka, Magister inżynier (Mgr inż.), Informatyka at Politechnika Lubelska
Contributions:1 push, 1 branch in 8 years 5 months
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Łukasz Żmudziak - Game Developer at Hypercell Games