Luke Curley

San Francisco, California, United States
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Summary

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Luke Curley is a systems-focused software engineer with 11 years of experience building high-performance, live media and scalable protocol systems in the San Francisco Bay Area. He has driven video infrastructure and real-time features at Twitch and Discord, rising to Principal/Staff levels before founding moq.dev to focus on tooling and protocol work. Proficient in Golang, Rust, and JavaScript, he combines low-level performance tuning with pragmatic engineering for large-scale, latency-sensitive services. Known on GitHub as a "live video nerd," he brings deep product-domain expertise in live streaming and media pipelines that informs both architecture and implementation choices.
code10 years of coding experience
job13 years of employment as a software developer
bookBachelor of Science - BS, Computer Science, Bachelor of Science - BS, Computer Science at Rochester Institute of Technology
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Github Skills (156)

programming-language10
sctp10
interpreter10
lxml10
video-recording10
p2p10
streaming10
udp10
ietf10
webcam10
nosql10
async10
broadcasting10
linux10
obs10

Programming languages (12)

TypeScriptMDXNginxShellBikeshedRustCMakefile

Github contributions (5)

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kixelated/moq-rs

Jun 2022 - Jan 2023

Rust library for Media over QUIC
Contributions:38 reviews, 19 commits, 459 PRs in 6 months
quicdemo-serverwarpwebrtcwebtransport
kixelated/web-transport-rs

Jul 2023 - Mar 2025

Rust WebTransport library for native and WASM
Contributions:17 reviews, 88 PRs, 120 pushes in 1 year 8 months
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Luke Curley