Luke Dicken

Advisor at LuDic AI

San Francisco Bay Area United States
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Summary

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Senior
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Luke Dicken is an AI-for-games leader and advisor with eight years of industry experience and a PhD focused on AI in games, currently advising VC and accelerator teams while founding LuDic AI to consult on game-adjacent AI. He has led AI strategy and applied teams at Zynga and Take-Two, shipped a commercially released game (Spell Forest) as Game Director, and holds multiple patents in automated content generation and player modeling. Luke combines deep academic training in automated planning and bioinformatics with hands-on product delivery, translating research into production-ready generative and procedural systems. Known for building cross-functional AI organisations and communicating complex technical risk to executives, he also volunteers extensively in the games community, having scaled the IGDA Foundation and mentored emerging talent worldwide. An early "Creatures" fan, he still frames technical creativity around player-centric experiences and practical ethical engagement with modern AI.
code8 years of coding experience
job22 years of employment as a software developer
bookMSc, Bio-Informatics, MSc, Bio-Informatics at The University of Edinburgh
bookPhD, Artificial Intelligence for Games, PhD, Artificial Intelligence for Games at University of Strathclyde
languagesFrench, Spanish, German
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Github contributions (5)

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Contributions:10 commits, 3 pushes in 3 days
Luke-DJ/MyFirstRepo

Oct 2017 - Oct 2017

Contributions:8 pushes, 1 branch in 4 days
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Luke Dicken - Advisor at LuDic AI