Summary
Luke Dicken is an AI-for-games leader and advisor with eight years of industry experience and a PhD focused on AI in games, currently advising VC and accelerator teams while founding LuDic AI to consult on game-adjacent AI. He has led AI strategy and applied teams at Zynga and Take-Two, shipped a commercially released game (Spell Forest) as Game Director, and holds multiple patents in automated content generation and player modeling. Luke combines deep academic training in automated planning and bioinformatics with hands-on product delivery, translating research into production-ready generative and procedural systems. Known for building cross-functional AI organisations and communicating complex technical risk to executives, he also volunteers extensively in the games community, having scaled the IGDA Foundation and mentored emerging talent worldwide. An early "Creatures" fan, he still frames technical creativity around player-centric experiences and practical ethical engagement with modern AI.
8 years of coding experience
22 years of employment as a software developer
MSc, Bio-Informatics, MSc, Bio-Informatics at The University of Edinburgh
PhD, Artificial Intelligence for Games, PhD, Artificial Intelligence for Games at University of Strathclyde
French, Spanish, German