Luke Herczeg

Software Engineer - Gameplay (World Of Warcraft) at Blizzard Entertainment

Irvine, California, United States
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Summary

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Senior
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Top School
Luke Herczeg is a gameplay software engineer at Blizzard working on World of Warcraft with eight years of experience and a BS in Computer Science and Mathematics from the University of Florida. He specializes in C++, C#, C, Java, Python, and Lua, and has shipped core systems like a modern Group Loot reimplementation, customization and transmog tech, and rearchitected dungeon encounter data while navigating a large, legacy codebase. Comfortable bridging design and engineering, he’s delivered features across raids, PvP, and public events, and has experience teaching game AI and creating developer-facing tools and tutorials. Based in Irvine, CA, Luke pairs a strong math background with hands-on game systems work, and outside of engineering he performs and streams music—bringing an entertainer’s sensibility to player-facing design and polish.
code8 years of coding experience
job2 years of employment as a software developer
bookPonte Vedra High School
bookBachelor of Science - BS, Computer Science, Mathematics (Minor), 3.90 / 4.0, Bachelor of Science - BS, Computer Science, Mathematics (Minor), 3.90 / 4.0 at University of Florida
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Github Skills (18)

voxel-engine5
tactical5
tactics5
quake5
survival5
minetest5
sandbox5
wizard5
playing4
merge-conflicts4
merge3
game-development3
game-engine3
engine3
2d-game2

Programming languages (3)

C++JavaScriptPython

Github contributions (5)

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lukeherczeg/StudBudget

Mar 2018 - Nov 2018

Contributions:28 commits, 23 pushes in 7 months
A web application for use by Paracosm which hopes to help engineers update their calibration files for the PX-80.
Contributions:9 PRs, 75 pushes, 7 branches in 3 months
calibrationupdateweb-applicationengineers
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Luke Herczeg - Software Engineer - Gameplay (World Of Warcraft) at Blizzard Entertainment