Summary
Luke Hibbert is a game programmer and co-founder with nine years of hands-on experience building play-ready systems, low-level engines, and shipped console titles. A First Class Master's graduate in Computer Science for Games and TIGA Graduate of the Year, he led Trajectile Interactive from student project to Europe’s first student-published PS5 release, Racecar Crashers. His background spans engine-level C++/DirectX work, Unity gamification for medical training, and mentoring university students in advanced graphics topics. Comfortable with project management, hiring, and post-launch iteration, he combines technical depth with commercial acumen and a knack for turning academic research into playable, publishable experiences. Based in Ashfield, UK, he now programs at RubberBandGames while continuing to support and teach the next generation of game developers.
9 years of coding experience
6 years of employment as a software developer
A-Level, A-Level at Prior Pursglove College
MComp Computer Science for Games, Computer Science, First Class (w/ Honours), MComp Computer Science for Games, Computer Science, First Class (w/ Honours) at Sheffield Hallam University
GCSE, GCSE at Rye Hills Secondary School
English