Luke Johnson

Web 3D Engineer at 3D Cloud

Hastings, Michigan, United States
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Summary

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Senior
🎓
Top School
Luke Johnson is a Web 3D Engineer with nine years of hands-on experience building immersive and performance-driven web graphics and XR applications. He has shipped real-time 3D projects at companies from startups to Niantic, where he architected an Entity Component System with React Three Fiber and built custom rendering tools like a GLB parser and mesh database at Bitreel. Comfortable across React, TypeScript, Babylon.js, and Next.js, he blends front-end polish—animated, high-conversion landing pages—with low-level optimization for asset loading and runtime performance. Now at 3D Cloud, he focuses on bringing advanced 3D experiences to the web while maintaining scalability and maintainability. Based in Hastings, Michigan, he also creates under the @Divine-Star-Software moniker, signaling an independent streak and ongoing experimentation in graphics tooling. Collected experience across video production and sound design gives him an uncommon audiovisual sensibility that informs his UI and XR work.
code9 years of coding experience
job5 years of employment as a software developer
bookAssociate of Arts - AA, Humanities: Completed Minor In Computer Science, 3.5, Associate of Arts - AA, Humanities: Completed Minor In Computer Science, 3.5 at Michigan Technological University
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Github Skills (4)

voxel-engine10
typescript10
electron10
voxel10

Programming languages (2)

TypeScriptJavaScript

Github contributions (5)

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A multi-threaded, renderer independent, fully customizable TypeScript voxel engine.
Contributions:23 releases, 312 commits, 413 pushes in 1 year 2 months
electrondivinebabylonvoxelvoxel-engine
MtuMartian/HGD-Team6-2016

Sep 2016 - Apr 2017

Contributions:20 commits in 7 months
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Luke Johnson - Web 3D Engineer at 3D Cloud