Luke Lamothe

President at Interactive Entertainment South Africa

Johannesburg, Gauteng, Canada
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Summary

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Senior
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Top School
Luke Lamothe is a game industry veteran and founder with over two decades of hands-on experience in game programming, technical direction, and studio leadership, currently serving as President of 24 Bit Games. He has led cross-platform development and optimization efforts for dozens of shipped titles across console, PC, mobile and VR, with deep expertise in graphics, shader work, and performance tuning on closed hardware. Luke combines technical craftsmanship—evidenced by contributions to Unity’s Standard Assets and mobile GPU optimizations—with operational leadership, from budgeting and publisher relations to daily team management. He has repeatedly built and scaled studios, co-founding multiple companies and guiding them through production and business development. Passionate about squeezing visual fidelity from limited hardware, he often tackles low-level rendering and optimization problems that bridge engineering and art. Based in Johannesburg, he brings an unusual mix of creative technical depth and steady executive experience to complex cross-platform projects.
code12 years of coding experience
job24 years of employment as a software developer
bookDiploma in Video Game Programming, Game Development, Diploma in Video Game Programming, Game Development at DigiPen Advanced Computer Graphics School
languagesEnglish, French
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Github Skills (6)

game-development10
csharp10
animation10
dotnet-core10
unity3d10
camera9

Programming languages (1)

C#

Github contributions (4)

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Unity Standard Asset Controllers
Role in this project:
userFull-stack Developer
Contributions:87 commits, 1 PR, 1 push in 5 months
Contributions summary:Luke primarily contributed to the Unity Standard Asset Controllers project by reducing the rotation speed of animation-based turns to better synchronize with the animations. Additionally, they fixed warnings in the code. The user also added a new prototyping scene and refactored folder structures, indicating efforts to improve the project's organization. Further work included renaming the "FreeLook" camera type to "Exploration" and making camera tweaks.
controllerscsharpunityassetunity3d
24BitGames/LoomSDK

Apr 2014 - Mar 2015

Contributions:180 commits, 2 PRs, 116 pushes in 11 months
androidsdkmobile-appiosloom
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Luke Lamothe - President at Interactive Entertainment South Africa