Summary
Luke Martin is a game-focused programmer, designer, and founder with 14 years of practical experience building indie games and web applications from Indianapolis. He founded Entropy Machine and is currently developing Reactor 3, an open-world roguelike with nuanced systems like per-limb damage, procedural maps, and complex NPC behavior—continuing a lifelong hobbyist-to-professional trajectory that began with GameMaker. Comfortable across game engines, AI, and gameplay programming, he also brings full-stack web experience (Flask, AngularJS, PHP, SQL) and a strong affinity for Linux and open source. Early career wins include slashing a legacy library app’s runtime from 20+ hours to about an hour, and client-facing mobile/web work through Ball State’s Digital Corps. He combines systems-level optimization skills with creative design instincts, frequently open-sourcing his projects to contribute back to the community.
14 years of coding experience
1 year of employment as a software developer
Computer Networking, CISCO router/switch configuration, Computer Networking, CISCO router/switch configuration at Prosser School of Technology
Bachelor of Science (B.S.), Computer Science, 3.5 (General)/4.0 (Major), Bachelor of Science (B.S.), Computer Science, 3.5 (General)/4.0 (Major) at Ball State University