Luke Perkin is a Senior Game Designer and technical generalist with 16 years of experience building gameplay systems, tools, and prototypes across AAA and indie projects. He blends gameplay design, C++/Blueprint engineering in Unreal, and tooling (level editors, gameplay frameworks, data assets) to own features end-to-end—from pen-and-paper prototyping to shipped trailers. A founder of micro-studio Locogame, he pairs production experience with cinematography and motion-graphics skills, having implemented in-game cinematic camera systems and edited publisher-facing trailers. Luke has also tutored and lectured on game design, and uniquely brings camera operating and VR/AR development experience to inform character, control and camera work. Based in Warrington, UK, he currently leads design at Fuse Games after a recent senior technical design role on a AAA project at Nequinox.
16 years of coding experience
3 years of employment as a software developer
Practical Filmmaking and Cinematography, Practical Filmmaking and Cinematography at MetFilm School
A Level Film Studies Physics Graphic Design, A Level Film Studies Physics Graphic Design at Aquinas College
Contributions:201 commits, 2 pushes in 7 years 11 months
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