Summary
Luke Stumpf is a combat designer and technical game developer with eight years of experience crafting enemy behavior, combat systems, and encounters for AAA titles. Based in Los Angeles, he blends a player-first design philosophy with strong software skills—C#, C++, Python and practical Unity experience—gained across studios including EA, Deviation Games, and Santa Monica Studio. His background spans hands-on scripting, AI/behavior systems, and encounter tuning, plus teaching and tooling work that sharpened his ability to communicate technical design to artists and engineers. Notably, he has shifted between pure engineering and design roles, giving him a rare fluency in both code and game feel that speeds iteration and improves polish.
8 years of coding experience
4 years of employment as a software developer
Bachelor’s Degree Computer Science, Bachelor’s Degree Computer Science at University of Florida
Spanish, Japanese