Luna Nielsen is a freelance software developer from Denmark with 16 years of programming experience and a six-year focus on graphics and low-level engine work. As lead developer of the open-source Inochi2D SDK she has implemented core rendering and shader systems and runs her own multimedia studio, Kitsunebi Games, delivering tooling, game-engine and audio solutions. Her background spans compiler-level work, audio plugin development for Auburn Sounds, Wwise integration and Unity tooling, reflecting a strong self-taught foundation across D, Go and C#. Beyond production code she’s an active VTuber and community builder, blending technical craft with creator-focused tooling for character-driven media.
Contributions:15 releases, 5 reviews, 405 commits in 2 years 3 months
Contributions summary:Luna primarily worked on implementing core features for the Inochi2D SDK, adding foundational elements and examples. Their contributions include adding stubs, examples, and implementing features like 2D transform capabilities. Further commits show the user worked to implement GL shader and texture classes.
Contributions:26 releases, 177 commits, 8 PRs in 2 years 2 months
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Luna Nielsen - Freelance Softwareudvikler at Kitsunebi Games