Summary
Luna Van Egdom is a technical pixel artist with nine years of experience who blends creative craft and engineering to modernize pixel art workflows in contemporary game engines. As founder of RunicPixels and a current pixel artist at Re-Logic working on Terraria, she ships polished 2D art, VFX, and shader-driven tech art across Unity, Unreal and Godot. Trained at the Utrecht School of Arts in Games & Interaction, she pairs illustration and programming (C#, Python, web) to build tools and effects that push the pixel medium beyond nostalgia. Luna also teaches game development and has a track record of mentoring students and neurodivergent learners, reflecting a patient, process-focused approach to craft. Her work quietly bridges traditional sprite artistry with modern engine-driven pipelines, making retro aesthetics performant and expressive in modern titles.
9 years of coding experience
Bachelor of Science - BS, Games & Interaction, Bachelor (with Honours), Bachelor of Science - BS, Games & Interaction, Bachelor (with Honours) at Hogeschool voor de Kunsten Utrecht
ICT, ICT at Hogeschool van Arnhem en Nijmegen
E&M, Hoger algemeen voortgezet onderwijs (Havo), E&M, Hoger algemeen voortgezet onderwijs (Havo) at Arentheem College
Dutch, English, German, Japanese