Luna Van Egdom

Pixel Artist at Re-Logic

Netherlands
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Summary

👤
Senior
🎓
Top School
Luna Van Egdom is a technical pixel artist with nine years of experience who blends creative craft and engineering to modernize pixel art workflows in contemporary game engines. As founder of RunicPixels and a current pixel artist at Re-Logic working on Terraria, she ships polished 2D art, VFX, and shader-driven tech art across Unity, Unreal and Godot. Trained at the Utrecht School of Arts in Games & Interaction, she pairs illustration and programming (C#, Python, web) to build tools and effects that push the pixel medium beyond nostalgia. Luna also teaches game development and has a track record of mentoring students and neurodivergent learners, reflecting a patient, process-focused approach to craft. Her work quietly bridges traditional sprite artistry with modern engine-driven pipelines, making retro aesthetics performant and expressive in modern titles.
code9 years of coding experience
bookBachelor of Science - BS, Games & Interaction, Bachelor (with Honours), Bachelor of Science - BS, Games & Interaction, Bachelor (with Honours) at Hogeschool voor de Kunsten Utrecht
bookICT, ICT at Hogeschool van Arnhem en Nijmegen
bookE&M, Hoger algemeen voortgezet onderwijs (Havo), E&M, Hoger algemeen voortgezet onderwijs (Havo) at Arentheem College
languagesDutch, English, German, Japanese
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Github Skills (5)

steam10
api9
tml8
javascript1
csharp1

Programming languages (1)

C#

Github contributions (5)

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Contributions:72 commits, 51 pushes, 1 branch in 2 months
Contributions:5 releases, 90 commits, 86 pushes in 3 years 6 months
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Luna Van Egdom - Pixel Artist at Re-Logic