Lune Angelini

Gameplay Programmer at Ubisoft Quebec City

Quebec, Quebec, Canada
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Summary

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Lune Angelini is a gameplay programmer with 14 years of software experience and six years focused on mobile games, currently shaping interactive systems at Ubisoft Quebec. A true full‑stack game engineer, Lune has built 2D engines, core game logic and UI in C/C++/Java/Objective‑C and Lua, and delivered backend services, CI/CD and infrastructure on AWS and Google Cloud using Node.js, Spring, Docker and GoCD. They bridge development and operations comfortably—provisioning NoSQL databases, implementing Elastic-based monitoring, and configuring Kanban workflows in JIRA—so architecture decisions are informed by practical deployment realities. At Tapps they contributed to over 70 titles and developed the framework used by hundreds of games, bringing design patterns that teams routinely adopt. Beyond coding, Lune organizes internal training and helped run a company diversity census, showing an aptitude for people-centered process work. Their mathematics background from IME‑USP underpins a pragmatic, systems-oriented approach to solving cross-domain game development challenges.
code14 years of coding experience
bookGraduação, Mathematics, Graduação, Mathematics at Instituto de Matemática e Estatística - Universidade de São Paulo (IME-USP)
languagesPortuguese, English, French
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Stats
542reputation
16kreached
7answers
10questions
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Github Skills (130)

sublime-text10
sublimelinter10
electron10
typescript10
documentation-generator10
docker10
sublime10
printer10
api-documentation10
editor9
markdown9
formatter9
pixelfed9
yaml9
activitypub9

Programming languages (8)

TypeScriptC++JavaScriptGoObjective-CMarkdownRubyPython

Github contributions (5)

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uspgamedev/roguelike

Apr 2012 - Nov 2014

Contributions:128 commits in 2 years 7 months
brocoli/global-game-jam-2019

Jan 2019 - Jan 2019

Contributions:29 pushes, 1 branch in 1 day
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Lune Angelini - Gameplay Programmer at Ubisoft Quebec City