Summary
Lye Zhi is a 3D artist and Teaching Assistant at Singapore Polytechnic with nine years of hands-on experience crafting immersive environments and characters for VR, virtual production, and animation. He combines deep proficiency in Blender, ZBrush, Substance Painter, Photoshop, Unreal Engine and Unity with practical optimization skills like normal map baking and texture atlasing developed on CAVE nDisplay and VR projects. At Singapore Polytechnic he supports lecturers and consults with students on real-world UE5 and Unity setups, bridging production workflows and classroom learning. His background includes delivering studio-grade assets at Aviation Virtual and multimedia work at OCBC, giving him a rare mix of academic support and industry execution. Currently pursuing a BSc in Digital Communication and Media, he brings both formal training and practical teaching experience to fuel the next generation of interactive media creators. Colleagues note his knack for simplifying complex production pipelines into teachable steps, helping students ship polished projects.
9 years of coding experience
Bachelor of Science - BS, Digital Communication and Media/Multimedia, Bachelor of Science - BS, Digital Communication and Media/Multimedia at Singapore University of Social Sciences (SUSS)
Diploma, Games Design and Development, Diploma, Games Design and Development at Singapore Polytechnic
English, Chinese, Japanese