Lyndon Homewood

Director Software Engineering at Unity

Royal Leamington Spa, England, United Kingdom
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Summary

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Rockstar
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Lyndon Homewood is a seasoned software engineering leader with over two decades of hands-on experience and eight years in senior management roles, now Director of Software Engineering at Unity. He leads multiple performance-focused and platform teams responsible for the Editor, Runtime, build systems and input subsystems, combining people management with deep technical ownership. A pragmatic engineer at heart, Lyndon has a strong C/C++ pedigree across multi-platform graphics, real-time systems and profiling tools, and his Unity contributions include enhancing mipmap rendering and debug visualizations in the widely used Scriptable Render Pipeline. He has a track record of shipping measurable performance gains—removing main-thread stalls, adding mipmap streaming and building a widely presented Profile Analyzer—while mentoring and promoting technical leads to scale teams. Comfortable bridging client liaison, hiring and low-level optimization, he brings rare cross-functional fluency from console and mobile engines to large-scale editor infrastructure. Based in Royal Leamington Spa with a BSc in Computer Science from Warwick, he blends long-term technical depth with pragmatic leadership in game and engine development.
code8 years of coding experience
job30 years of employment as a software developer
bookBSc Computer Science, BSc Computer Science at University of Warwick
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Github Skills (13)

hdr10
script10
shader10
csharp10
graphics-programming10
pipe10
pipeline10
dotnet-core10
unity3d10
debug9
debugging9
vulkan8
opengl8

Programming languages (2)

C#HTML

Github contributions (5)

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Unity-Technologies/Graphics

Jan 2018 - Jun 2019

Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
userSoftware Engineer (Graphics)
Contributions:19 reviews, 17 commits, 8 comments in 1 year 5 months
Contributions summary:Lyndon primarily contributed to the development and debugging of the mipmap rendering features within the Unity graphics pipeline, specifically focusing on the Scriptable Render Pipeline (SRP) and HDRP. They implemented new debug views to visualize mipmap levels, streaming behavior, and mipmap reduction, enhancing the visualization of texture details. The contributions included modifications to shader code to handle debug visualizations and improvements to the decal system to correctly handle mip streaming.
renderpost-processingpipelinescriptableunity
Contributions:2 pushes in 4 days
renderpipelinescriptable
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Lyndon Homewood - Director Software Engineering at Unity