Lyubomir Vasilev is a Senior Software Engineer with 11 years of cross-platform C++ and game-development experience, currently contributing at Creative Assembly after leading gameplay engineering at Playwing and founding technical direction at Epic Devs. He designs and implements core gameplay systems, engine integrations and platform-specific features across desktop and mobile (DirectX/OpenGL, PhysX, Cocos2d-x, Atomic Engine), and has shipped features from world zoning to editor improvements and CI automation. Comfortable across the stack—C/C++, Python, Lua, PHP, JS, SQL and build systems—he also brings strong tooling and DevOps instincts (Buildbot, Jenkins, git/SVN) that keep teams productive. A practical localizer, he has contributed full Bulgarian translations to the popular Tiled level editor, underscoring attention to user-facing polish and international audiences.
11 years of coding experience
15 years of employment as a software developer
Master's Degree, Computer Software Technology/Technician, Master's Degree, Computer Software Technology/Technician at Sofia University St. Kliment Ohridski
Contributions summary:Lyubomir's commits primarily involve translating the application's user interface into Bulgarian. The code changes consist almost entirely of modifications to `tiled_bg.ts` files, indicating the user's responsibility for providing localized text strings. These translations cover various aspects of the application, including menu items, dialogs, and other UI elements, ensuring the software is accessible to Bulgarian-speaking users. The consistent pattern of Weblate translations at 100% suggests a dedication to complete localization.
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Lyubomir Vasilev - Senior Software Engineer at Creative Assembly