Summary
M Ateşoğlu is a graphics software engineer with a decade of programming experience and a strong practical grounding from Hacettepe University's Computer Engineering program. Currently at MediaZ, he is building a highly extensible, node-graph based real-time compositing and computing platform, drawing on prior work developing an AI-powered markerless stereoscopic talent tracking system at Zero Density. His background spans low-level rendering—C++, OpenGL, Metal and GLSL—through to mobile and mapping-focused applications, showing versatility across graphics and application domains. Often the bridge between research-grade graphics techniques and production systems, he brings hands-on experience shipping advanced rendering engines and real-time visual effects. Based in İzmir, Turkey, he combines academic study with continuous personal projects since 2015, evidencing both long-term curiosity and practical delivery.
10 years of coding experience
2 years of employment as a software developer
Bachelor of Engineering - BE, Computer Engineering, Bachelor of Engineering - BE, Computer Engineering at Hacettepe University
English, Turkish