Summary
Ma Donghao is a full stack engineer with 13 years of experience specializing in game development, infrastructure, and performance optimization, currently based in Yokohama. He has led architecture and feature development across client, server, and AWS-hosted production environments, reducing development and operation costs through automation and CI improvements. His background blends hands-on Unity3D C# client work—covering rendering, memory, and realtime networking—with server-side engineering and platform team coordination. At Pokelabo he designed systems for international releases and built KPI analytics pipelines, while earlier roles involved leading engineering teams and creating in-house tools like AI editors and asset-support utilities. He brings a pragmatic focus on developer experience that accelerates teams and a proven knack for squeezing performance from both game clients and backend systems. Fluent in Japanese work environments and educated at Shanghai Jiao Tong University, he pairs cross-cultural communication with deep technical breadth.
13 years of coding experience
3 years of employment as a software developer
Bachelor's degree, Computer Software and Media Applications, Bachelor's degree, Computer Software and Media Applications at Shanghai Jiao Tong University
English, Chinese, Japanese