Maarten Bussler is a software engineer based in Munich with nine years of professional experience and a Master's in Computer Science (Games Engineering) from TUM. He blends game and simulation expertise with practical systems work, having shipped features at VECTOR Informatik and now contributing to projects at IABG. Maarten enjoys hands-on development across animation and simulation domains (DYNAAnimation) and applies deep learning knowledge to game-relevant problems. He regularly participates in game jams and local meetups, which keeps his prototyping and rapid-iteration skills sharp. As a former TUM software engineering tutor, he pairs solid academic foundations with a collaborative mentoring mindset. Colleagues describe him as someone who bridges research-driven ideas and production engineering in interactive systems.
9 years of coding experience
1 year of employment as a software developer
Abitur, Abitur at Lichtenberg Gymnasium Cuxhaven
Bachelor of Science - BS, Informatik, 2.2, Bachelor of Science - BS, Informatik, 2.2 at Technische Universität München
Play as a Gunmancer, a gun-slinging wizard with the ability to summon weapons.
Contributions:3 releases, 98 PRs, 113 pushes in 3 days
gamejam
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