Maarten Bussler

Software Engineer at IABG

Munich, Bavaria, Germany
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Summary

👤
Senior
🎓
Top School
Maarten Bussler is a software engineer based in Munich with nine years of professional experience and a Master's in Computer Science (Games Engineering) from TUM. He blends game and simulation expertise with practical systems work, having shipped features at VECTOR Informatik and now contributing to projects at IABG. Maarten enjoys hands-on development across animation and simulation domains (DYNAAnimation) and applies deep learning knowledge to game-relevant problems. He regularly participates in game jams and local meetups, which keeps his prototyping and rapid-iteration skills sharp. As a former TUM software engineering tutor, he pairs solid academic foundations with a collaborative mentoring mindset. Colleagues describe him as someone who bridges research-driven ideas and production engineering in interactive systems.
code9 years of coding experience
job1 year of employment as a software developer
bookAbitur, Abitur at Lichtenberg Gymnasium Cuxhaven
bookBachelor of Science - BS, Informatik, 2.2, Bachelor of Science - BS, Informatik, 2.2 at Technische Universität München
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Github Skills (7)

3d4
stable-baselines3
reinforcement-learning3
spring-boot2
machine-learning2
rust2
java1

Programming languages (2)

C#Python

Github contributions (5)

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Bussler/Bussler.github.io

Sep 2020 - Jan 2026

Contributions:1 release, 128 pushes, 4 branches in 5 years 5 months
Bussler/ProjectHunters

Jan 2024 - Jul 2025

Deep Reinforcement Learning on Custom Unity Game
Contributions:1 release, 30 PRs, 127 pushes in 1 year 6 months
deep-learningreinforcement-learningunity
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