Summary
Mac Lin is a senior expert in real-time graphics and game engine architecture with over 20 years of experience building high-performance 2D/3D engines across consoles and mobile platforms. He has led large technical teams at Tencent and iDreamsky, delivering production-ready systems such as a Surfel/SDF-based SmartGI global illumination solution, a high-performance demolition physics system, and GAUSS-F super-resolution—each producing patents and studio adoptions. Mac blends deep research foundations (graphics, physics, animation) with practical ML-enhanced techniques like neural GI, PCA-based cloth simulation, and bilateral-grid filtering for low-sample ray tracing. He consistently focuses on squeezing performance on low-end devices (e.g., 40–60 FPS targets on mobile) while reducing memory and package size by orders of magnitude. Based in Guangdong, China, Mac pairs academic training from HKUST and CityU with a proven track record of turning cutting-edge research into game-ready, patented technologies.
8 years of coding experience
23 years of employment as a software developer
MscMIT, Multimedia and Information Engineering, MscMIT, Multimedia and Information Engineering at City University of Hong Kong
学士, 電子工程學, 学士, 電子工程學 at 香港科技大学
Hong Kong University of Science and Technology (HKUST)