Maciej Mroz

Expert Tools Software Engineer at Elsewhere Entertainment

Warsaw, Masovian Voivodeship, Poland
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Summary

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Senior
🎓
Top School
Maciej Mroz is an Expert Tools Software Engineer with over a decade of experience architecting game engines and production tooling for AAA titles across PC and console platforms. He combines deep C++ and shader/graphics expertise with practical Unreal Engine mastery, driving features from material graph HLSL generation to procedural building, HLOD and prefab systems. As a former Principal Engine Programmer and team lead, he has shipped rendering optimizations, upscaling integrations (FSR, XeSS, DLSS), and a C++20 coroutine library while managing cross-discipline teams and pipelines. Maciej is passionate about API and programming language design, parallelization and multithreading, and routinely turns R&D insights into production-ready systems. He also maintains indie R&D streaks—developing a turn-based strategy framework—and publishes tooling/code on GitHub that reflects his focus on automation and engine extensibility.
code12 years of coding experience
job17 years of employment as a software developer
bookMaster of Science (MSc), Computer Science, CAD/CAM, Master of Science (MSc), Computer Science, CAD/CAM at Warsaw University of Technology
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Github Skills (5)

reflections1
php1
unreal1
realtime1
testing1

Github contributions (5)

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karabaos/UnrealVN

Apr 2014 - Mar 2015

Contributions:378 commits in 10 months
unrealengine47/UnrealEngine4

May 2015 - Jun 2015

Contributions:42 commits in 1 month
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Maciej Mroz - Expert Tools Software Engineer at Elsewhere Entertainment