Summary
Maciej Mroz is an Expert Tools Software Engineer with over a decade of experience architecting game engines and production tooling for AAA titles across PC and console platforms. He combines deep C++ and shader/graphics expertise with practical Unreal Engine mastery, driving features from material graph HLSL generation to procedural building, HLOD and prefab systems. As a former Principal Engine Programmer and team lead, he has shipped rendering optimizations, upscaling integrations (FSR, XeSS, DLSS), and a C++20 coroutine library while managing cross-discipline teams and pipelines. Maciej is passionate about API and programming language design, parallelization and multithreading, and routinely turns R&D insights into production-ready systems. He also maintains indie R&D streaks—developing a turn-based strategy framework—and publishes tooling/code on GitHub that reflects his focus on automation and engine extensibility.
12 years of coding experience
17 years of employment as a software developer
Master of Science (MSc), Computer Science, CAD/CAM, Master of Science (MSc), Computer Science, CAD/CAM at Warsaw University of Technology