Mack Stone is a Technical Artist with 12 years of experience bridging art and engineering in game and VFX production, currently contributing at EA in Shanghai. A Maya and Python specialist, he pairs rigging, VFX and tooling expertise with a passion for R&D and continuous learning, evidenced by his long-running technical blog and GitHub presence. His career spans hands-on roles from character TD and lead VFX to studio-level technical art, often owning end-to-end pipelines and automation where teams were small. Known for quietly solving pipeline bottlenecks, he brings a practical blend of creative craft and code that accelerates production workflows.
12 years of coding experience
Multimedia, Multimedia at Neusoft Insitute of information Technology, Nanhai
Contributions:19 commits, 6 pushes, 1 branch in 1 year 7 months
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