Summary
Mackenzie Bates is an Associate Lead Designer with 13 years of experience crafting gameplay systems and shipping AAA titles across Rockstar Games, Massive Entertainment, Sledgehammer Games, Xbox, and Maxis. She blends a technical foundation in computer science and art from Carnegie Mellon with hands-on systems design, having led faction and boss encounter design, enemy AI, and live-op features for games like The Division 2 and Call of Duty: WWII. Known for iterative design and rigorous playtesting, she excels at cross-discipline collaboration—aligning level design, AI, and production to realize cohesive player experiences. Her background as a software engineer on platforms like Xbox gives her a rare ability to bridge implementation details and high-level design vision. Based in Edinburgh, she brings both creative craft and measurable delivery to complex multiplayer and live-service systems. Quietly, she’s equally comfortable pitching new core systems to stakeholders as she is tuning spawn algorithms and AI behaviors to shape emergent player moments.
13 years of coding experience
4 years of employment as a software developer
Bachelor’s Degree, Computer Science and Art, Graduated, Bachelor’s Degree, Computer Science and Art, Graduated at Carnegie Mellon University
English, Swedish