Summary
Macoy Madson is an independent contractor and seasoned software engineer with 13 years’ experience building desktop applications, tools, and games with a strong emphasis on performance and bespoke engines. He has led engineering and tooling efforts at studios like Oxide Games and Cryptic, delivering systems such as lock-free parallel simulation, AI steering/flocking, and automated data-introspection pipelines. At his own firm he created a no-installer single-executable 3D CAD app with an OpenGL renderer, integrated a modified C compiler for in-app business logic, and designed offline asset bundling and runtime loading to simplify distribution. Passionate about custom in-house engines rather than off-the-shelf middleware, he combines deep systems-level work with close collaboration across domain experts to turn complex requirements into practical, performant products. An inquisitive tinkerer by nature, he keeps a public portfolio (macoy.me) rather than using GitHub as a primary code showcase.
13 years of coding experience
7 years of employment as a software developer
Madison High School