Madalin-Iulian Popa is a C++ and Unreal Engine game programmer with 10 years of experience building and porting games across consoles and PC from Bucharest. He has worked on shipped titles like PAC-MAN Mega Tunnel Battle: Chomp Champs and Tales of Symphonia: Remastered, contributing to UI, localization, tools, rendering and platform-specific systems. Comfortable across C++, C, Python, C#, Java and Lua, he pairs engine- and tools-level engineering with hands-on Blueprint work and Unreal C++. Known for reading error messages so you don’t have to, he also has niche experience with vintage 6502/8086 assembly that reflects a curiosity for low-level systems. Currently at Wolcen Studio, he focuses on game systems and engine work with a pragmatic, tooling-minded approach.
9 years of coding experience
5 years of employment as a software developer
Baccalaureate, Mathematics and Informatics, Baccalaureate, Mathematics and Informatics at Theoretical Highschool Callatis
Bachelor of Computer Science, Computer Science, 9.12, Bachelor of Computer Science, Computer Science, 9.12 at Universitatea „Ovidius” din Constanța
Contributions:20 PRs, 151 pushes, 26 branches in 2 years 5 months
react
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.