Maddy Miller is a senior software engineer at Clipchamp/Microsoft with 14 years of experience building high-performance, scalable systems across games and web platforms. She leads major open-source projects at EngineHub (WorldEdit, WorldGuard, CraftBook) that together have tens of millions of users and billions of downloads, and has deep expertise in backend Java development, API design, and bytecode-level engineering from her long tenure with SpongePowered. Her contributions span performance optimizations and core feature work—ranging from Minecraft server internals (chunks, entity rotation, tile entities) to improving Gatsby’s query and page-data performance—showing fluency across low-level game systems and modern web stacks. Comfortable both leading communities and shipping production services, she combines systems design, security-aware coding, and profiling-driven optimization. Based in Brisbane, she also has a history of freelance and contractor work solving high-throughput, distributed server problems and unusual low-level graphics and networking challenges.
14 years of coding experience
11 years of employment as a software developer
Bachelor’s Degree, Computer Science, 6.33 GPA, Bachelor’s Degree, Computer Science, 6.33 GPA at QUT (Queensland University of Technology)
High School, Primary and Secondary School, High School, Primary and Secondary School at Prince of Peace Lutheran College
Contributions:216 reviews, 545 commits, 445 PRs in 10 years
Contributions summary:Maddy's contributions focused on improving the stability and functionality of the WorldEdit mod for Minecraft. They fixed a critical bug within the YAML processor that affected plugin configuration writing and improved the handling of permissions plugins. In addition, they implemented several updates to the block state system to leverage new capabilities and optimizations and added several features such as biome brushes and improved support for the new generation.
Contributions:104 commits, 17 PRs, 77 pushes in 6 years
Contributions summary:Maddy primarily contributed to the SpongeAPI, a Minecraft plugin API. Their work focused on enhancing the API's functionality, specifically adding methods and interfaces related to EulerDirection, and the rotation capabilities of entities. They also added an Interactable interface, and extended the API with block and item-related features, and a scheduling API for task execution.
apiminecraftgradleapi-pluginbukkit
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Maddy Miller - Senior Software Engineer, Clipchamp at EngineHub