Madeline Jaksa

Senior Software Engineer at BigBox VR - A Meta Company

Seattle, Washington, United States
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Summary

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Senior
🎓
Top School
Madeline Jaksa is a Senior Software Engineer based in Seattle with 13 years building high-performance systems for games and XR, specializing in low-level optimization, architecture, and real-time networking. She has led technical design for user-generated content platforms at Rec Room, delivering over 30% frame-rate improvements and stabilizing networking and DOTS/ECS-based systems, and most recently serves at BigBox VR (Meta). An active open-source contributor, she helped evolve the popular Galacticraft Minecraft mod, touching core world generation and entity systems—evidence of her comfort with complex legacy code and gameplay-critical systems. Madeline blends a civil engineering academic background and deterministic rollback netcode experience to solve tricky synchronization and performance problems, and she’s known among peers as an "ECS nerd" who turns architecture-level thinking into practical, ship-ready features.
code13 years of coding experience
job5 years of employment as a software developer
bookBachelor of Science - BS, Civil Engineering, Bachelor of Science - BS, Civil Engineering at Michigan Technological University
bookIncomplete MS, Structural Engineering, 4.0, Incomplete MS, Structural Engineering, 4.0 at University of Wyoming
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Github Skills (8)

javas10
debug10
minecraft-forge10
minecraft-fabric10
game-development10
java10
map-generation10
algorithms9

Programming languages (2)

TypeScriptJava

Github contributions (5)

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micdoodle8/Galacticraft

Dec 2012 - Jul 2015

An advanced Space Dimension Mod for Minecraft
Role in this project:
userBackend Developer
Contributions:29 commits, 4 PRs, 4 pushes in 2 years 7 months
Contributions summary:Madeline's commits primarily involve modifications to the Galacticraft mod's core systems, specifically related to world generation, block and item behavior, and entity interactions. Their changes include fixes for packaging issues, adjustments to terrain generation algorithms for specific planets (Moon and Mars), and enhancements to dungeon generation mechanics. These changes indicate a focus on core gameplay mechanics and the underlying systems of the mod.
minecraftmoddimensionminecraft-modforge
fishtaco567/WaterDemo

Apr 2021 - Jun 2022

Contributions:2 pushes, 1 branch in 1 year 2 months
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Madeline Jaksa - Senior Software Engineer at BigBox VR - A Meta Company