Mads Sandvei is a seasoned software engineer with 12 years of experience, currently building systems at NOV after a long tenure at Kongsberg Defence Systems. He is a C/C++ specialist with a Master's in Computer Science from NTNU and a growing interest in Rust. Mads contributes to the OpenMW open-source game engine, where his work on rendering, water effects and race-condition fixes demonstrates a focus on graphics performance and robust engine architecture. Based in Agder, Norway, he blends defense-industry rigor with hobbyist game-engine craftsmanship, often tackling tricky concurrency and rendering challenges that improve visual fidelity and stability.
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
Role in this project:
Software Engineer (Game Engine)
Contributions:10 commits, 1 comment in 1 year 3 months
Contributions summary:Mads primarily contributed to the OpenMW game engine, focusing on bug fixes, performance improvements, and the implementation of new rendering features. Key contributions include fixing a race condition in the loading screen, refactoring shadow rendering, and enhancing the screenshot manager. The user also made changes to the water rendering system, introducing features related to stereo rendering and texture handling. These changes indicate a focus on optimizing and expanding the engine's graphical capabilities.
Contributions:21 commits, 4 pushes in 4 years 10 months
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