Mads Ynddal

Staff Engineer at Samsung Denmark Research Center

Copenhagen, Capital Region of Denmark
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Summary

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Mads Ynddal is a Staff Engineer based in Copenhagen with 12 years of experience building backend systems and tackling low-level software challenges. With an M.Sc. in Computer Science from the University of Copenhagen, he has progressed through consultancy and senior backend roles to research-focused engineering at Samsung Denmark. He combines practical production engineering—leading backend teams at Moneyflow and consulting across SMEs—with hands-on expertise in emulator internals, having contributed bug fixes and performance improvements to the popular PyBoy Game Boy emulator. Colleagues rely on him for thoughtful refactors, CPU/timer correctness, and graphics rendering fixes that bridge theory and production. He’s comfortable moving between legacy-system maintenance and research-grade prototyping, and often surfaces subtle correctness issues that others miss.
code12 years of coding experience
job6 years of employment as a software developer
bookMaster of Science (M.S.), Computer Science, Master of Science (M.S.), Computer Science at Københavns Universitet
languagesDanish, English
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Stats
396reputation
21kreached
12answers
8questions
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Github Skills (23)

debugging10
debug10
python10
qemu10
c1110
device-emulation10
gameboy-advance10
c1710
gameboy10
virtualization10
emulation10
data-structure9
algorithm9
algorithms9
memory-management9

Programming languages (14)

C#C++RustCGoJupyter NotebookTypeScriptJavaScript

Github contributions (5)

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Baekalfen/PyBoy

Jan 2016 - Oct 2022

Game Boy emulator written in Python
Role in this project:
userBack-end Developer & Emulator Engineer
Contributions:42 releases, 62 reviews, 381 commits in 6 years 10 months
Contributions summary:Mads contributed to bug fixes and optimizations in the PyBoy Game Boy emulator written in Python. Their work involved correcting issues in the CPU, including HALT and flag operations, and refactoring various modules. They also made improvements to the rendering of graphics, specifically with regards to sprite handling, and improved the implementation of the game's timer and internal state management.
gameboygameboy-emulator-librarygame-boyemulatorgameboy-emulator
alexandertomsovic/PyBoy

May 2022 - Jun 2022

Game Boy emulator written in Python
Contributions:30 commits in 1 month
game-boygameboypythonemulatorgame-boy-emulator
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Mads Ynddal - Staff Engineer at Samsung Denmark Research Center