Maelyss Farges

Projets Personnels & Entrepreneuriat

Dourdan, Île-de-France, France
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Summary

👤
Senior
🎓
Top School
Maelyss Farges is a gameplay engineer and entrepreneur with 10 years of experience building immersive games and VR experiences across Unity and Unreal. As a Senior Gameplay Programmer at Ubisoft and lead technical developer at BackLight, she has tackled real-time physics, player interactions, memory optimization and multi‑platform VR deployments for AAA and installation projects. She founded OrionGames to ship productivity and localisation tools (One Click Localization) and inventive interfaces like Light Gun Mouse, showing a knack for shipping full product lifecycles from prototype to maintenance. Comfortable collaborating with international teams, she pairs hands‑on implementation with systems thinking to simplify workflows for artists and designers. Based in Île‑de‑France, she’s equally at home debugging low‑level shader/compatibility issues and architecting long‑lived, backward‑compatible VR systems.
code10 years of coding experience
job3 years of employment as a software developer
bookUniversité Claude Bernard Lyon 1
bookGamagora
bookBachelor's degree Jeux sur ordinateur et programmation, Bachelor's degree Jeux sur ordinateur et programmation at Teesside University
languagesFrench, English
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Github Skills (15)

plugin6
unreal5
blueprint5
sdk4
cpp3
blender3
virtual-reality3
oculus3
unity3d3
exporter3
qgis2
csharp2
vector-tiles1
tilesets1
python1

Programming languages (3)

C#C++Python

Github contributions (5)

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tentacode/cabala

Jan 2016 - Feb 2016

Contributions:80 commits, 48 pushes, 1 branch in 3 days
ToughNutToCrack/ARWT

Nov 2021 - Nov 2021

This library allows you to use Unity to build AR Web applications, working as a bridge between Unity and the best AR libraries available for the Web.
Contributions:3 comments, 2 issues in 2 days
web-applicationsbridgeweb-arc-sharpunity
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Maelyss Farges - Projets Personnels & Entrepreneuriat