Maelyss Farges is a gameplay engineer and entrepreneur with 10 years of experience building immersive games and VR experiences across Unity and Unreal. As a Senior Gameplay Programmer at Ubisoft and lead technical developer at BackLight, she has tackled real-time physics, player interactions, memory optimization and multi‑platform VR deployments for AAA and installation projects. She founded OrionGames to ship productivity and localisation tools (One Click Localization) and inventive interfaces like Light Gun Mouse, showing a knack for shipping full product lifecycles from prototype to maintenance. Comfortable collaborating with international teams, she pairs hands‑on implementation with systems thinking to simplify workflows for artists and designers. Based in Île‑de‑France, she’s equally at home debugging low‑level shader/compatibility issues and architecting long‑lived, backward‑compatible VR systems.
10 years of coding experience
3 years of employment as a software developer
Université Claude Bernard Lyon 1
Gamagora
Bachelor's degree Jeux sur ordinateur et programmation, Bachelor's degree Jeux sur ordinateur et programmation at Teesside University
This library allows you to use Unity to build AR Web applications, working as a bridge between Unity and the best AR libraries available for the Web.
Contributions:3 comments, 2 issues in 2 days
web-applicationsbridgeweb-arc-sharpunity
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