Maggie Liu is a recruiting specialist with 10 years’ experience placing R&D and hardware silicon engineering talent across global technology firms, currently leading engineering recruitment for AMD in Shanghai. She combines deep technical understanding of software and hardware roles—evidenced by hands-on contributions to high-profile compiler projects like Microsoft’s DirectX Shader Compiler—with practical sourcing expertise from stints at Dell EMC, Hudson, and boutique search firms. Maggie is adept at mapping niche markets for Java/C++/Python/C engineers in server, storage and cloud domains, and she has closed senior technical hires across semiconductor and mechanical industries. Her background straddles technical fluency and commercial acumen, informed by early sales and market-development roles that sharpen client relationships and negotiation outcomes.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Role in this project:
Back-end Developer
Contributions:3 reviews, 6 commits, 10 PRs in 1 year 8 months
Contributions summary:Maggie primarily contributed to the DirectX Shader Compiler by implementing features related to SPIR-V generation. Their work included adding support for the `noinline` attribute in HLSL shaders, which involved modifications to the compiler's SPIR-V builder, function handling, and emitter. Further contributions involved fixing issues with the `[[vk::push_constant]]` attribute, addressing incorrect struct generation. They also added support for the `VK_KHR_variable_rate_fragment_shading` and `VK_AMD_shader_early_and_late_fragment_tests` extensions, modifying the SPIR-V emitter and capability visitor to include the necessary features.
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Contributions:21 pushes, 11 branches, 1 tag in 4 years 6 months
compilerscppdirectx-shader-compilerclanghosts
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