Mai Ao is a product and technical leader specializing in real-time and offline VFX tooling, currently serving as VP of Product Development at Zibra AI after leading SideFX Labs at SideFX Software. With a background that spans Houdini technical art, game engineering, and contributions to Blender, she has developed widely used tools—like Vertex Animation Textures and Flipbook Textures—that bridge high-end simulation and realtime game pipelines. Her work includes orchestrating open-source projects, Unreal/Unity shader integrations, and serving as an internal consultant on Houdini’s Karma/COP PBR texture baking, demonstrating a rare mix of product vision and low-level technical fluency. A Carnegie Mellon graduate with a dual CS/Art degree, she combines academic rigor with practical studio experience, including earlier work on Disney theme park rides. Notably, her SideFX Labs contributions helped standardize VFX workflows adopted in AAA/AA games and real-time engines.
6 years of coding experience
6 years of employment as a software developer
Study Abroad Programme Computer Graphics and Computer Science, Study Abroad Programme Computer Graphics and Computer Science at Goldsmiths, University of London
Master’s Degree Entertainment Technology, Master’s Degree Entertainment Technology at Carnegie Mellon University
Bachelor’s Degree Double Major in Computer Science and Art, Bachelor’s Degree Double Major in Computer Science and Art at Lafayette College
Contributions:8 reviews, 214 commits, 8 PRs in 1 year 9 months
Contributions summary:Mai primarily contributed to the development and maintenance of tools and materials within the SideFX Labs environment, focusing on visual effects and game development. Their work involved fixing bugs related to the Vertex Animation Textures ROP, including issues with incorrect material settings, Python3 compatibility, and incorrect UV calculations. They also added new tools like the Random Selection SOP and the Flipbook Textures ROP, alongside updates and optimizations to existing shaders and materials. The user demonstrated an understanding of Unreal Engine and Unity, including material function development and shader integrations for both platforms.
Contributions:2 PRs, 7 pushes, 5 branches in 4 years 5 months
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