Summary
Maïckel Pasta is a Paris-based Color Artist with a decade of experience specializing in character design, rigging and modelling for animation and film. He has contributed across major studios—from Framestore and Passion Pictures to Illumination Studios Paris and ZAG—moving between technical director and art leadership roles that bridge creative vision and pipeline needs. His background in visual development and lookdev, combined with hands-on technical character work, gives him a rare fluency in both aesthetic decisions and rigging/technical constraints. As a frequent freelance artist since 2020, he balances studio production with independent projects, bringing adaptability and cross-disciplinary problem solving. Trained at Supinfocom and several French art schools, he blends formal animation education with practical studio experience on feature and episodic productions. Colleagues describe him as a creative technologist who quietly elevates character work by anticipating rigging implications early in design.
10 years of coding experience
4 years of employment as a software developer
Lycée Technique des Arts et Métiers (LTAM), Cinéma d'animation.
Ecole Emile Cohl
L'institut supérieur des arts appliqués (LISAA)
5th year, Animation, 3D, 5th year, Animation, 3D at Supinfocom Group