Summary
Maksim Priakhin is a Head of Engineering with over 17 years in game and backend development, currently leading company-wide AI-driven game initiatives at Everyday from Hamburg. He has a proven track record managing multiple live game teams and technical leads for products with millions of daily users and $100M+ annual run rates, blending hands-on engineering with strategic leadership. Comfortable across Unity, C#, .NET, Go, TypeScript, Python and cloud platforms (GCP/AWS), he architects client-server systems and builds recruiting, engineering, and production processes that scale. His career spans studio leadership, technical product ownership, and critical low-latency networking work for MMOs and mobile titles. Known for stepping into firefights to ship critical fixes, he combines a designer’s sensibility for product with deep technical craftsmanship. He also mentors engineering teams internationally and has moved from front-end ActionScript roots to shaping modern cloud-native game services.
11 years of coding experience
15 years of employment as a software developer
Bachelor's degree Applied Mathematics and Informatics, Bachelor's degree Applied Mathematics and Informatics at Immanuel Kant Baltic Federal University
English, Russian, German