Maksim Priakhin

Head Of Engineering at Everyday

Hamburg, Germany
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Summary

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Senior
🎓
Top School
Maksim Priakhin is a Head of Engineering with over 17 years in game and backend development, currently leading company-wide AI-driven game initiatives at Everyday from Hamburg. He has a proven track record managing multiple live game teams and technical leads for products with millions of daily users and $100M+ annual run rates, blending hands-on engineering with strategic leadership. Comfortable across Unity, C#, .NET, Go, TypeScript, Python and cloud platforms (GCP/AWS), he architects client-server systems and builds recruiting, engineering, and production processes that scale. His career spans studio leadership, technical product ownership, and critical low-latency networking work for MMOs and mobile titles. Known for stepping into firefights to ship critical fixes, he combines a designer’s sensibility for product with deep technical craftsmanship. He also mentors engineering teams internationally and has moved from front-end ActionScript roots to shaping modern cloud-native game services.
code11 years of coding experience
job15 years of employment as a software developer
bookBachelor's degree Applied Mathematics and Informatics, Bachelor's degree Applied Mathematics and Informatics at Immanuel Kant Baltic Federal University
languagesEnglish, Russian, German
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Github Skills (13)

zenject10
3d10
resharper9
mvc9
rider8
plugin7
unity-editor7
resharper-plugin7
jetbrains6
unity-dots6
unity3d6
typescript1
javascript1

Programming languages (1)

C#

Github contributions (5)

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Implementation of wave function collapse approach for Unity in 3d space
Contributions:1 review, 109 commits, 1 PR in 4 years 4 months
3d
innogames/unity-meetup

Nov 2019 - Jun 2020

Hamburg Unity Meetup repository with slides from Meetup events
Contributions:13 commits, 12 pushes, 1 branch in 7 months
meetup-groupmeetup-presentationsunityunity3d
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